#ifndef CLIENTSTATE_HH_
# define CLIENTSTATE_HH_

enum ClientState {
	START,
    AUTHENTICATED,
    INIT_GET_GAME_LIST_SENT,
    INIT_JOIN_GAME_SENT,
    INIT_NEW_GAME_SENT,
    INIT_JOIN_SENT,
    NEXT_TURN_SENT,
};

#endif // ndef CLIENTSTATE_HH_
